Kexin Yang
3D Artist

ABOUT ME
Kexin Yang is a 3D artist. She strongly understands traditional lighting/ comp techniques & principles and has gained the knowledge of how to apply these to modeling, textures, illustrations, matte paintings, layouts and lighting. Kexin has also worked on many award-winning animated shorts.
Kexin currently work as a lighting artist in High Moon Studios of Activision Blizzard. She has worked on the latest Call of Duty Vanguard (Level El Alamein). She was responsible for lighting exterior with a focus on gameplay, player progression, visual attraction and story telling. The work experience has shown her that she is more than capable of meeting professional deadlines and coordinating work with other artists and teams. She has the vision to bring innovation and quality to the projects she works on.
Kexin enjoys the every moment creating content, and applying beauty and characteristics to 3D assets is the most rewarding experience to her.